Difference between revisions of "Bonuses"
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− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
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* 10% Chance of Piercing Hit | * 10% Chance of Piercing Hit | ||
* 10% Chance of Critical Hit | * 10% Chance of Critical Hit | ||
− | * 10% Damage will be absorbed by | + | * 10% Damage will be absorbed by SP |
* 10% to take SP from enemy | * 10% to take SP from enemy | ||
* Max HP (+100) to (+800) | * Max HP (+100) to (+800) | ||
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* Poisoning Chance: 8% | * Poisoning Chance: 8% | ||
− | * 10% Damage will be absorbed by | + | * 10% Damage will be absorbed by SP |
* HP Regeneration +30% | * HP Regeneration +30% | ||
* SP Regeneration +30% | * SP Regeneration +30% | ||
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*10% to take SP from the enemy | *10% to take SP from the enemy | ||
* 5% Poison Resistance | * 5% Poison Resistance | ||
− | * 20% Chance of double drop | + | * 20% Chance of double Item drop |
* 20% Movement Speed | * 20% Movement Speed | ||
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* +12 Intelligence | * +12 Intelligence | ||
* +12 Strength | * +12 Strength | ||
− | * | + | * +12 Agility |
− | * | + | * +12 Vitality |
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|} | |} | ||
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* +12 Intelligence | * +12 Intelligence | ||
* +12 Strength | * +12 Strength | ||
− | * | + | * +12 Agility |
− | * | + | * +12 Vitality |
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'' 'Feature for weapons level 30 and level 75''' <p> | '' 'Feature for weapons level 30 and level 75''' <p> |
Revision as of 12:01, 17 August 2009
Bracelets
Possible Bonus for Bracelets
Strong Against:
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Possible Opposition:
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Other:
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Necklaces
Possible Bonus for Necklaces
Strong Against:
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Possible Opposition:
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Other:
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Helmets
Possible Bonus for Helmets
Strong Against:
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Possible Opposition:
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Other:
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Earings
Possible Bonus for Earings
Strong Against:
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Possible Opposition:
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Other:
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Armor
Possible Bonuses for Armours
Strong Against:
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Possible Opposition:
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Other:
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Shields
Possible Bonus for Shield
Strong Against:
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Possible Opposition:
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Other:
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Shoes
Possible Bonus for Shoes
Strong Against:
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Possible Opposition:
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Other:
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Weapons
Possible Bonus for Weapons
Strong Against:
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Possible Opposition:
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Other:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG