Difference between revisions of "Bonuses"

[checked revision][checked revision]
(Earrings)
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|- valign="top"
 
|- valign="top"
 
|
 
|
*Estoric +20%  
+
*Esoteric +20%  
 
*Half Human +10%  
 
*Half Human +10%  
 
*Orcs +20%  
 
*Orcs +20%  
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*Undead +20%
 
*Undead +20%
 
||
 
||
* 15% magic resistance
+
* 15% Magic Resistance
 
* 15% Lightning Resistance
 
* 15% Lightning Resistance
 
* 15% Wind Resistance
 
* 15% Wind Resistance
 
* 15% Fire Resistance
 
* 15% Fire Resistance
 
||
 
||
* 10% chance of piercing hit
+
* 10% Chance of Piercing Hit
* 10% damage will be absorbed by HP
+
* 10% Damage will be absorbed by HP
* 10% chance of take SP from the enemy
+
* 10% Chance of take SP from the enemy
* Max HP +100 to +800 (Availeble for bracelets with standard HP-bonus)
+
* Max HP +100 to +800 (Available for Bracelets with standard HP-bonus)
* Max Sp +80 (Availeble for bracelets with standard SP-bonus)
+
* Max SP +80 (Available for Bracelets with standard SP-bonus)
* 20% chance of double item drop
+
* 20% Chance of double Item drop
 
|}
 
|}
 
|}
 
|}
 +
 
===Necklaces===
 
===Necklaces===
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
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* 15% Bell Defense
 
* 15% Bell Defense
 
* 15% Fan Defense
 
* 15% Fan Defense
* 15% Arrow resistance
+
* 15% Arrow Resistance
 
||
 
||
* Chance for blackout: 8%
+
* Chance for Blackout: 8%
* 10% chance of piercing hit
+
* 10% Chance of Piercing Hit
* 10% chance of critical hit
+
* 10% Chance of Critical Hit
* 10% damage will be absorbed by MP
+
* 10% Damage will be absorbed by HP
* 10% of take SP from the enemy
+
* 10% to take SP from enemy
* Max HP (+100) - (+800)
+
* Max HP (+100) to (+800)
* Max SP (+10) - (+200)
+
* Max SP (+10) to (+200)
 
* HP Regeneration +30%
 
* HP Regeneration +30%
* SP-regeneration +30%
+
* SP Regeneration +30%
* 20% chance for EXP bonus
+
* 20% Chance for EXP bonus
* 20% chance of double Yang drop
+
* 20% Chance of double Yang drop
 
|}
 
|}
 
|}
 
|}
 +
 
===Helmet===
 
===Helmet===
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
Line 104: Line 106:
  
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Earrings</div>
+
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Earings</div>
  
 
{|width="100%"
 
{|width="100%"
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|- valign="top"
 
|- valign="top"
 
|
 
|
*Estoric +20%  
+
*Esoteric +20%  
 
*Half Human +10%  
 
*Half Human +10%  
 
*Orcs +20%  
 
*Orcs +20%  
Line 127: Line 129:
 
* 15% Bell Defense
 
* 15% Bell Defense
 
* 15% Fan Defense
 
* 15% Fan Defense
* 15% Arrow resistance
+
* 15% Arrow Resistance
 
||
 
||
*10% of take SP from the enemy
+
*10% to take SP from the enemy
 
* 5% Poison Resistance
 
* 5% Poison Resistance
* 20% chance of double drop
+
* 20% Chance of double drop (?Item or Yang?)
* 20% movement speed
+
* 20% Movement Speed
 
|}
 
|}
 
|}
 
|}
 +
 
===Armor===
 
===Armor===
  
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font};"><div style="float: right;"></div>Mögliche Boni für Rüstung</div>
+
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonuses for Armours</div>
  
 
{|width="100%"
 
{|width="100%"
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|}
 
|}
 
|}
 
|}
 +
 
===Sheild===
 
===Sheild===
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Sheild</div>
+
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Shield</div>
  
 
{|width="100%"
 
{|width="100%"
Line 184: Line 188:
 
|- valign="top"
 
|- valign="top"
 
|
 
|
*Estoric +20%  
+
*Esoteric +20%  
 
*Half Human +10%  
 
*Half Human +10%  
 
*Orcs +20%  
 
*Orcs +20%  
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*Undead +20%
 
*Undead +20%
 
||
 
||
* Immune against blackouts
+
* Defence against Blackouts
* Immune against slowdown
+
* Defence against Slowing
 
||
 
||
 
* 15% chance to reflect physical attacks
 
* 15% chance to reflect physical attacks
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|}
 
|}
 
|}
 
|}
 +
 
===Shoes===
 
===Shoes===
  
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for shoes</div>
+
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Shoes</div>
  
 
{|width="100%"
 
{|width="100%"
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* 15% Bell Defense
 
* 15% Bell Defense
 
* 15% Fan Defense
 
* 15% Fan Defense
* 15% Arrow resistance
+
* 15% Arrow Resistance
 
||
 
||
* 10% chance of critical hit
+
* 10% Chance of Critical Hit
* Chance of blackout: 8%
+
* Chance of Blackout: 8%
* Slowdown chance: 8%
+
* Slowing Chance: 8%
 
* Max HP +100 to +800
 
* Max HP +100 to +800
 
* Max SP +80
 
* Max SP +80
* 20% chance for EXP bonus
+
* 20% Chance for EXP bonus
* Attack speed +8%
+
* Attack Speed +8%
* 20% chance of double Yang drop
+
* 20% Chance of double Yang drop
 
|}
 
|}
 
|}
 
|}
 +
 
===Weapons===
 
===Weapons===
  
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|- valign="top"
 
|- valign="top"
 
|
 
|
*Estoric +20%  
+
*Esoteric +20%  
 
*Half Human +10%  
 
*Half Human +10%  
 
*Orcs +20%  
 
*Orcs +20%  
Line 260: Line 266:
 
*None
 
*None
 
||
 
||
* 10% chance of piercing hit
+
* 10% Chance of Piercing Hit
* 10% chance of critical hit
+
* 10% Chance of Critical Hit
* Poisoning chance: 8%
+
* Poison Chance: 8%
* Chance of blackout: 8%
+
* Chance of Blackout: 8%
* Slowdown chance: 8%
+
* Slowing Chance: 8%
 
* Spell Speed +20%
 
* Spell Speed +20%
 
* +12 Intelligence
 
* +12 Intelligence

Revision as of 20:19, 11 May 2009

Bracelets

Possible Bonus for Bracelets
Strong Against:
Possible Opposition:
Other:
  • Esoteric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic Resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% Chance of Piercing Hit
  • 10% Damage will be absorbed by HP
  • 10% Chance of take SP from the enemy
  • Max HP +100 to +800 (Available for Bracelets with standard HP-bonus)
  • Max SP +80 (Available for Bracelets with standard SP-bonus)
  • 20% Chance of double Item drop

Necklaces

Possible Bonus for Necklaces
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow Resistance
  • Chance for Blackout: 8%
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 10% Damage will be absorbed by HP
  • 10% to take SP from enemy
  • Max HP (+100) to (+800)
  • Max SP (+10) to (+200)
  • HP Regeneration +30%
  • SP Regeneration +30%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmet

Possible Bonus for Helm
Strong Against:
Possible Opposition:
Other:
  • Estoric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • Poisoning chance: 8%
  • 10% damage will be absorbed by HP
  • HP Regeneration +30%
  • SP-regeneration +30%
  • Attack speed +8%
  • 15% chance of evading Arrow

Earrings

Possible Bonus for Earings
Strong Against:
Possible Opposition:
Other:
  • Esoteric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow Resistance
  • 10% to take SP from the enemy
  • 5% Poison Resistance
  • 20% Chance of double drop (?Item or Yang?)
  • 20% Movement Speed

Armor

Possible Bonuses for Armours
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow resistance
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% damage will be absorbed by HP
  • 10% damage will be absorbed by SP
  • Max HP +100 to +800
  • Max SP +200
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Sheild

Possible Bonus for Shield
Strong Against:
Possible Opposition:
Other:
  • Esoteric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Defence against Blackouts
  • Defence against Slowing
  • 15% chance to reflect physical attacks
  • 15% chance to evade physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • Agility +12
  • Vitality +12

Shoes

Possible Bonus for Shoes
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Max HP +100 to +800
  • Max SP +80
  • 20% Chance for EXP bonus
  • Attack Speed +8%
  • 20% Chance of double Yang drop

Weapons

Possible Bonus for Weapons
Strong Against:
Possible Opposition:
Other:
  • Esoteric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8%
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Spell Speed +20%
  • +12 Intelligence
  • +12 Strength
  • Agility +12
  • Vitality +12

'Feature for weapons level 30 and level 75'

All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!

  • - 45% to +60% AVG
  • - 25% to +31% SDG