Bonuses

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Bracelets

Possible Bonus for Bracelets
Strong Against:
Possible Opposition:
Other:
  • Estoric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% chance of piercing hit
  • 10% damage will be absorbed by HP
  • 10% chance of take SP from the enemy
  • Max HP +100 to +800 (Availeble for bracelets with standard HP-bonus)
  • Max Sp +80 (Availeble for bracelets with standard SP-bonus)
  • 20% chance of double item drop

Necklaces

Possible Bonus for Necklaces
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow resistance
  • Chance for blackout: 8%
  • 10% chance of piercing hit
  • 10% chance of critical hit
  • 10% damage will be absorbed by MP
  • 10% of take SP from the enemy
  • Max HP (+100) - (+800)
  • Max SP (+10) - (+200)
  • HP Regeneration +30%
  • SP-regeneration +30%
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop

Helm

Possible Bonus for Helm
Strong Against:
Possible Opposition:
Other:
  • Estoric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • Poisoning chance: 8%
  • 10% damage will be absorbed by HP
  • HP Regeneration +30%
  • SP-regeneration +30%
  • Attack speed +8%
  • 15% chance of evading Arrow

Earrings

Possible Bonus for Earrings
Strong Against:
Possible Opposition:
Other:
  • Estoric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow resistance
  • 10% of take SP from the enemy
  • 5% Poison Resistance
  • 20% chance of double drop
  • 20% movement speed

Armor

Mögliche Boni für Rüstung
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow resistance
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% damage will be absorbed by HP
  • 10% damage will be absorbed by SP
  • Max HP +100 to +800
  • Max SP +200
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Sheild

Possible Bonus for Sheild
Strong Against:
Possible Opposition:
Other:
  • Estoric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Immune against blackouts
  • Immune against slowdown
  • 15% chance to reflect physical attacks
  • 15% chance to evade physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • Agility +12
  • Vitality +12

Shoes

Possible Bonus for shoes
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow resistance
  • 10% chance of critical hit
  • Chance of blackout: 8%
  • Slowdown chance: 8%
  • Max HP +100 to +800
  • Max SP +80
  • 20% chance for EXP bonus
  • Attack speed +8%
  • 20% chance of double Yang drop

Weapons

Possible Bonus for Weapons
Strong Against:
Possible Opposition:
Other:
  • Estoric +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% chance of piercing hit
  • 10% chance of critical hit
  • Poisoning chance: 8%
  • Chance of blackout: 8%
  • Slowdown chance: 8%
  • Spell Speed +20%
  • +12 Intelligence
  • +12 Strength
  • Agility +12
  • Vitality +12

'Feature for weapons level 30 and level 75'

All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!

  • - 45% to +60% AVG
  • - 25% to +31% SDG