Difference between revisions of "Bonuses"
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− | ===Weapons=== | + | ====Weapons==== |
− | {| width= | + | {|width=90% align="center" {{NormalTables}} |
− | + | |- {{Hl3}} | |
− | + | |width="33%"|Strong Against: | |
− | + | |width="33%"|Possible Opposition: | |
− | + | |width="33%"|Other: | |
− | + | |- {{Hl4}} | |
− | + | | valign="top" | | |
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− | - | ||
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*Mystic +20% | *Mystic +20% | ||
*Half Human +10% | *Half Human +10% | ||
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*Animals +20% | *Animals +20% | ||
*Undead +20% | *Undead +20% | ||
− | || | + | | valign="top" | |
*None | *None | ||
− | || | + | | valign="top" | |
* 10% Chance of Piercing Hit | * 10% Chance of Piercing Hit | ||
* 10% Chance of Critical Hit | * 10% Chance of Critical Hit | ||
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'' 'Feature for weapons level 30 and level 75''' <p> | '' 'Feature for weapons level 30 and level 75''' <p> | ||
− | All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with [[average damage]] (AVG), and [[skill damage]] (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next [[subject enchant | Enchanting]] again. | + | All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with [[average damage]] (AVG), and [[skill damage]] (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next [[subject enchant | Enchanting]] again. |
*- 45% to +60% AVG | *- 45% to +60% AVG | ||
*- 25% to +31% SDG | *- 25% to +31% SDG |
Revision as of 14:57, 29 June 2019
Bonuses are additional features that every piece of equipment in Metin2 can have.
This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus
The same type of bonus on different items adds up.
Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.
Contents
Bonus Origin
Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. Later in the game, or in the Item Shop, there are items that can add or change bonuses.
Image | Item | Description |
Reinforce Item | Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail. | |
Enchant Item | All bonuses of an item are replaced by the same number of randomly selected new bonuses
Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. | |
Blessing Marble | Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail. |
Oveview of the possible bonus on each item
Bracelets
Strong Against: | Possible Resistances: | Other: |
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Necklaces
Strong Against: | Possible Opposition: | Other: |
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Helmets
Strong Against: | Possible Opposition: | Other: |
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Earings
Strong Against: | Possible Opposition: | Other: |
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Armor
Strong Against: | Possible Opposition: | Other: |
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Shields
Strong Against: | Possible Opposition: | Other: |
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Shoes
Strong Against: | Possible Opposition: | Other: |
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Weapons
Strong Against: | Possible Opposition: | Other: |
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again.
- - 45% to +60% AVG
- - 25% to +31% SDG
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