Difference between revisions of "Bonuses"
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<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Shield</div> | <div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Shield</div> |
Revision as of 01:04, 17 May 2009
Bracelets
Possible Bonus for Bracelets
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Necklaces
Possible Bonus for Necklaces
Strong Against:
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Helmet
Possible Bonus for Helm
Strong Against:
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Possible Opposition:
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Earrings
Possible Bonus for Earings
Strong Against:
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Possible Opposition:
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Other:
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Armor
Possible Bonuses for Armours
Strong Against:
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Shield
Possible Bonus for Shield
Strong Against:
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Other:
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Shoes
Possible Bonus for Shoes
Strong Against:
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Possible Opposition:
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Other:
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Weapons
Possible Bonus for Weapons
Strong Against:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG